Children's Museum of Southeastern Connecticut
Children's Museum of Southeastern Connecticut
Nav

starstar
2009 Museum Without Walls

Travelling programs bring the Museum to YOU!

starToddler and Preschool Programs
starPrograms for School-Age Children Camp & Afterschool
starBooking a Program : The Nitty Gritty

PROGRAMS SPECIALLY DESIGNED TO MEET THE CT SCIENCE FRAMEWORK (GLE)

Enhance your curriculum with the program that suits your classroom needs. Many of our programs use the Inquiry Based learning techniques and style. Call to speak with our Education Coordinator to learn more about how we can enrich your classroom units.
Education Coordinator: Diane Dusza (860) 691-1111 ext. 303.

Building Shelters (K.4)
Explore homes around the world and discuss the purpose for shelter. Choose from a large assortment of materials to build a shelter for a cute stuffed animal.


Special Creature Features* (1.2)
This 1.5-hour program is best done outdoors at a beach location. Students investigate resident animals and their special adaptations for living in water or land. Using nets and binoculars, students make valuable first-hand observations and complete a booklet in the classroom.
* Transportation money may be available, call for details.

What Does it Matter? (2.1)
We have all the supplies you need for your student as to be able to identify and sort materials in various states of matter. We go one step further as we explore that not all solids and liquids are the same. A real scientific program that will turn all your kids into lab lovers.

Food Resources (2.4)
A center-based program begins after a brief group discussion. Centers may include: using primitive tools to crush grains, discussion of geography in relation to culturally used foods using large maps, constructing a meal with the museum’s collection of realistic foods, and a felt-board activity to describe the digestive system and the body’s need for nutritional food choices.


Flinkers (3.1)
Can you make something that neither sinks nor floats? Using simple items, engineer an object that "flinks" for at least 10 seconds.


Special Creature Features* (3.2)
This 1.5-hour program is best done outdoors at a beach location. Students explore animals and their special adaptations for living in water or land. Using nets and binoculars, students make valuable first-hand observations and complete a booklet in the classroom.
* Transportation money may be available, call for details.


Rock Hounds* (3.3)
This 1.5-hour program is best held at in a local park or preserve. An observation walk begins the program as students investigate rocks in nature. In our outdoor classroom, discover the properties of rocks through hands-on activities using simple testing techniques.
* Transportation money may be available, call for details.


Bridge the Gap (4.1)
"You can’t get there from here," might be your students' first thoughts, but given a bit of creative thinking, they will find a way! Using 6 items to span an 8-foot space, the goal is to move a ball across the gap. 1 to 1.5 hours.


Forces and Motion (4.1)
Using pulleys, ramps, wheels and other simple machines, students will experiment with strength of force and size of mass to determine the motion of an object.

Become a Drop (4.3)
Are you drinking the same water that dinosaurs drank? Moving from station to station, students discover the water cycle and learn how water impacts all living and non-living materials. This program can be modified for outdoor and extended educational experiences.

The Lighthouse (4.4)
If you are studying simple electrical circuits, this program may be the frosting of your unit. Building a lighthouse with a flashing light is the challenge put before the students. 1.5 hours.


Back to top. starTo book a program.

 


Updated February 11, 2009
Annual Appeal link Special Events link All about the Children's Museum of Southeastern Connecticut!